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I get a lot of questions asking about certain fuselages. What I
tell people is that if you are a first time scale builder, and
you have a set of mechanics to put into your future fuse, then look
to the manufacturer of the mechanics to see what they offer.
The reason is simple, everything will be made for the mechanics to fit into the
fuse. This may not give you many choices for fuselage's, but you will
stand a much better chance of being successful on your first project.
If your mechanics manufacturer does not offer the fuse you want, and
another one does, take these things into consideration.
Will your mechanics
fit into the fuse and have the tail drive line up without the mechanics
being up to high, or too low into the fuse that the head will look stupid?
If the mechanics will fit OK with the mainshaft in the correct spot,
are the servos of your mechanics going to foul on a part of the fuselage
because the mechanics are set too high? How about the exhaust system
for the mechanics. Are you going to be able to put that muffler you
are using now in the fuse without it cooking the side of it? I think
you get the idea, that it will take a lot of preparation on your part
to match one set of mechanics to another fuse.
Some manufacturer's of fuselages say that they will fit all. Be ready
for some retrofitting and ingenuity on your part. Also keep in mind
that a lot of mechanics for pod and boom heli's are not really made
to go into a fuse because cooling is an issue. You may end up putting
in a stronger engine and running 30% nitro just to get the heli to fly
decent when it is in a fuse. Look at all the options, and if you do
not have a set of mechanics already, or are not sure whether they will
work or not, look into a line of heli's which offer the fuse you want
and use their mechanics. You will be sure that they will work in that case.
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Installing the woodwork inside your fuse is the most important thing
you will do. There are a couple of things you should do prior to doing
any work inside the fuse. The first thing you should do when you get
your fuse is to take all the fiberglass parts and stick them in the
bath tub. I use dish washing liquid with one of those scouring sponges
(they have one side which has a scotch brite pad attached to it) and
wash the outside and inside of all the parts with a warm soapy mix.
This will get rid of any release agent which may still be present inside
the fuse, or on the parts themselves. Nothing likes to stick to this
release agent. After that, I dry it as much as I can and set it aside
for a day to dry out.
The next day, I take a piece of 80 grit sandpaper, and sand the entire
area inside the fuse which a former is going to be applied. You just
want to take the gloss off the fiberglass. I then sand all the outside
seams down as flush as I can get them. After that, I cut out all of
the openings which are supposed to be cut out. If you have an air compressor,
blow it off real good. If you don't have a compressor, the computer
stores sell canned air which will do a decent job. I then wash everything
down with alcohol. This removes any dust left over.
Depending on how the woodwork for the floor is built, I CA all the
pieces together to make the floor plate. I then bolt the mechanics to
the floor plate and do my trial fitting into the fuselage. Be sure to
not only get the correct location for the mainshaft coming out of the
top, but also be sure that the mechanics are not leaning left or right.
I try to line up the main shaft with the seam in the top back part of
the fuse, if it was joined on the center line. When I have my location
where this woodwork is going, I take a pencil and lightly mark the four
corners where the wood sits. Make light marks because pencils are graphite,
and is a good lubricant for epoxy not to stick. At this time I also
cut some light weight fiberglass cloth the length of each side, and
front and back. Mix up some 1 hour epoxy, and brush the bottom of the
fuse across all four edges overlapping the area the wood is going to
set at by at least an inch on either side. Set the woodwork, with the
mechanics still attached, inside the fuselage, and verify that it is
still in the correct location. I then brush epoxy onto the wood area
which contacts the side of the fuse and floor, and taking one of the
fiberglass strips which you cut, press it into the wet epoxy, overlapping
the wood and fuse. Use an acid brush to tap down the cloth until it
"disappears" into the epoxy. Do this on all four sides of the former.
After that, I brush another light coat of epoxy on top of the glass
cloth, and let that dry at least a day. Remember a couple of things;
more epoxy is not better, it is worse. The thicker the epoxy is, the
more brittle it becomes. Be sure to get all the air bubbles out of the
cloth after you push it into the epoxy. An air pocket is going to be
a weak spot in the cloth. Be sure to push the cloth down in the edge
between the wood and the floor. Using 1 hour epoxy should give you more
than enough time to install the base woodwork and cloth, but if you
don't feel comfortable using this, use 2 hour or longer epoxy. It will
have to dry longer before moving on. I also use 5 min epoxy on any non-structural
formers such as one which might hold the fuel tank, or the front cockpit
floor former. As long as you cleaned and sanded the fuse well enough
before you started, you will have no problem.
Once the base wood work is installed into the fuse, you can move on
to the upper reinforcements and the tail drive for the heli. You can
fuel proof your woodwork by spreading on epoxy, then take a scrap piece
of plastic and use it like a squeegee to smooth it out and take off
the excess. When it dries, it will be nice and flat and fuel proof.
Be sure to not get any epoxy into the mechanics bolt holes. Leave a
junk screw in these locations and work around them.
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After all the base woodwork is installed in
the fuselage, you can install the tail rotor drive system. It is very
important that you get the drive lined up square with the tail rotor
in the back to eliminate any possibility of run-out on the drive system.
The reason is simple, vibration. Take the former to which your tail
rotor assembly attaches to, and be sure it is a tight fit into the end
of the tail boom. Dry fit to be sure it fits right. Remove from the
fuse, and mix up some 1 hour epoxy. Spread the epoxy in the area in
which the former will make contact with the fuselage. Reinstall the
former with the gearbox attached. With the tail rotor blades attached,
check from the back to see if the gear box is level and the blades are
not tilted in toward the fuse when you rotate them on the front or rear
of the fuse. I let this dry overnight, then the next day,remove the
gearbox, and put a fillet of epoxy around the edge of the former. After
all this is dry, I have the mechanic end of the drive system complete.
With the tail rotor out of the former, install the drive system, so
that the excess drive sticks out of the back of the tail boom through
the former. I install the end on the tube, claw coupler or dog bone,
or attach the wire end to the tail rotor itself. Then I measure the
distance between the outside face of the former to the inside face of
the tail rotor assembly which is going to sit on the former. This is
the distance which you are going to shorten your drive tube or wire.
After cutting the amount needed, attach your end permanently to the
drive, and see how it fits. If you measured correctly, it should be
fine. Be sure to use locktite on any connectors which attach to the
drive, and some manufacturers even have you epoxy the attaching end
on. If you are using wire drive, be sure the wire goes into the tail
rotor drive as far as you can when measuring before cutting, otherwise
you will get a inaccurate measurement.
Now I install any former with a bearing or a former which holds the
brass tube in the case of a wire drive. I leave the former loose in
the fuse until I have this distance cut, and the system attached. I
then push the former gently to where it should be and spin the drive
system so that it finds it own center location. Once this is done, I
epoxy the former in this location and let dry. Once dry, I remove the
mechanics so that I can put a layer of cloth around the edges of the
former for real good support. Doing the drive system in this manner
will give you a real smooth running, true drive system which will be
trouble free.
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Prepping and Painting a fuse. Allot has been said elsewhere about painting
a fuselage. The biggest reason people fail in the paint process is simple;
rushing to the next step, and not keeping everything clean. This is
how I have done it for a long time, and really have not had any problems
after doing it this way. There are allot of pitfalls to watch out for
like pinholes, fish-eyes, runs, and dirt. Hopefully if you try it this
way, you will end up with a nice finish on the fuselage. There are other
ways to accomplish this, but this works for me.
The first step in the paint process, if you did not read installing
the woodwork, is to wash all the fiberglass parts with warm soapy water.
This is to get rid of all release agent which may be hanging around.
Primer and paint do not like to stick to this stuff, so the better the
cleaning job, the better the finish. The final finish only comes out
as good as the job you did underneath all that paint.
After the fuse has dried from the wash job, I sand down the mold seam
on all the parts. Follow that by cutting out all of the openings you
need in the fuse. After this, I construct all the woodwork needed to
get the heli flying, and test fly in this configuration. The reason
is simple, I want to test all the systems at this stage, so that after
the paint job, I can reassemble everything and I know that it works.
After the disassembly process, I wash the fuse down with alcohol to
get rid of any contaminant present.
Since the seam line has been sanded, I sand the entire fuselage down
with 320 grit sandpaper. If you are going to add any other exterior
detail to the fuse like vents or caps, now is the time. I am looking
to get rid of any shiny spots on the fuselage. Be sure to sand it good.
I then take a red scotchbrite pad, and sand the fuse again, being sure
to get into every nook and cranny on the fuse. This means all the panel
lines and edges of the fuse. This is time consuming, but if it is not
sanded, the primer and paint will not stick, and trying to repair this
after the paint is a nightmare. Be sure to do all the edges of the top
cap and tail pieces, and inside all the door jambs, if you have opening
doors.
I then blow all the dust off the fuse, and wash it down with Prep Sol.
This is available at most automotive paint stores, and it removes any
junk left on the fuse. During this process, you should be wearing surgical
gloves so as not to transfer any oils from you hands to the fuselage
and parts.
I then rig up all my parts so that I can prime them. If you have no
panel lines on the fuse, or you want more, take the 1/16 3-M fine line
tape, and apply it on the areas you want the panel line to be created.
After priming, remove the tape and the resulting area will be higher
creating the panel line. Be sure not to sand these areas too much, or
you will lose the panel line. I use a product called Pactra Prep, which
is a lacquer based primer found in most hobby stores. This is available
in spray cans. Depending on the size of the fuse, it usually takes two-three
cans to do what I want. I spray a coat of the primer on every seam line.
After allowing it to dry the recommended amount of time, I spray the
entire fuse and seam line again. I let this dry for a day. I then go
back and look for any imperfections in the seam line or fuselage. There
is available in the hobby stores a product in a tube which is a green
spot putty. I apply this to the seam line, if needed, and any other
small imperfections which I find on the fuse and other parts. Do not
try to fill large areas with this stuff, as it is made to only fill
small pinholes or a seam line. Another product which you can use for
anything larger is a Polyester Putty which you mix with hardener to
fill large areas. This is available at automotive paint stores.
After spot fixing all the areas, I let this dry for a day to allow
all the shrinking of the material to occur. If you only had to use the
green putty, you can sand this with 320 grit, and sand only until the
area feels smooth, and you feel no difference between the green putty
and the fuselage. The spot putty can be sanded 220, and sand it the
same way you did the putty, except after it has been sanded enough with
the 220, go back over it quickly with the 320 to make it a little smoother.
After all the areas I filled have been sanded, I sand the entire fuse
again with 320 grit wet or dry sand paper, dry. Blow off all the parts
and fuse, and put two more light coats of Pactra Prep on. I let this
dry for a day. Check everything over to see if you need any more putty,
and fix what is needed.
Now the fuse is ready for the final sanding, and I use 600 grit sandpaper
for this. Take your time and be sure to sand everywhere. Blow off the
fuse and parts and look at them closely. If the surface does not look
smooth, sand some more, to get rid of the "orange peel" look.
When you are satisfied that it is sanded enough, go over the entire
fuse and parts with a gray scotch brite pad. Be sure to get all the
panel lines and crevasses. The pads will conform to most any shape,
so be sure to get everywhere. When done, blow everything off. I am wearing
surgical gloves this entire time. I wash the fuselage down again with
the Prep Sol, which will remove the fine particles of dust left on the
parts.
If you are going to install rivets, now is the time. I use 3-M 1/16
fine line tape to show where the line of rivets is going to go. Put
on a piece of fine line on the fuse, and follow that line to the end.
I do all the vertical seams on one side of the fuse, then go to the
other side and match what I have done. I usually do around the doors
where the glass will be installed and the front window frames. The tail
boom is next along with the vertical and horizontal fin areas. By this
time, the vertical rivet lines on the side of the fuse have dried enough
for me to go back and do the horizontal lines. I do one line at a time
starting at the top and working my way to the bottom. Using the tape
as a guide is great to see where the rivets are going, and to see if
you are going off track. I use a product called R-56, which is a glue
for putting in windows. It dries transparent and like a hard rubber.
I use a syringe, and once you get the glue flowing, it usually gives
the correct amount of glue for each rivet. You are better off experimenting
on a scrap piece of glass, to see the amount of pressure you need to
maintain the flow, which will vary the size of the rivets. If you put
on a row of rivets and do not like them, all it takes is a damp rag
to wipe them off. You must wait till the area dries before putting on
new rivets in that area again, or the water on the fuse make the glue
run. When all the rivets are complete, wait at least a day before painting
the fuse and parts. This will give the glue a chance to cure.
You are now ready for the paint to be applied to the fuse. I wash all
the parts again with prep Sol, just to get any last junk off of them.
The parts are blown off again, then using a tack rag, wiped down. Since
I have been in the Auto Body business for 30yrs, painting has not really
been a problem. With all the two stage systems at our disposal, spraying
a multicolored paint scheme takes hours, not days, since when one color
of the base coat only takes 15 minutes to dry before masking it off
and spraying the next.
Most of you are not going to have this ability or facilities to spray
your heli. Just the investment in the tools to spray are prohibitive.
All the clear coats used in the automotive field today use isocyanates.
This chemical if inhaled, fills the openings in your lungs causing permanent
damage. A fresh air supply is a must. I know some people using this
stuff in their garage at home, and it is just an accident waiting to
happen as they expose themselves and family to this. I have done many
paint jobs with spray cans, and while it is harder to do, you can achieve
very good results. Patience is the key factor here, and do not rush
to put on another coat before the last one has "tacked" up. Doing so
just causes runs in the finish. Be sure to read the instructions on
the can for the distance to hold it away from the model. Do not take
your finger off of the spray button until you have gone beyond the area
you are painting. Be sure to overlap each coat by 50%, and look at each
area after you have sprayed it to see if it looks "dry". You also do
not want it to be perfectly flat either. Somewhere in between is about
right since the paint will "flow" and become flat and shiny. I usually
do one side of the model at a time, stopping at the tail boom seam,
then doing that next. Then move to the other side of the fuselage. Be
careful where you start up again that you do not get an excessive amount
of paint buildup. That is how you get a run.
If you do get any imperfections in the surface, you must wait until
the paint has thoroughly dried before trying to sand it out. I use 1500
grit sandpaper for this when it happens. Once you have one color on
the heli, mask off the second area where you want the next color. Use
3-M fine line tape to get a smooth, sharp edge. For a larger area, black
electrical tape works well also. Be sure to push the tape down in all
areas especially in the panel lines. I use my fingernail to "scribe"
it down in these areas.
Do not use newspaper as a masking medium for large areas. It does bleed
ink if it gets wet with the paint. You can buy masking paper in the
automotive stores for this.
After all the areas have been painted, I put on any decal or markings.
Then, I use a gloss clear coat by the same manufacturer of paint. This
will seal the edges of the decals and give the entire surface of the
heli a protective shell. You can also use automotive tape stripes if
you clear over them, otherwise, the adhesive will not stand up to the
nitro.
Once everything has been painted and clear coated and dried, I use
SIG Dope to paint all the woodwork inside the fuse. This dries really
fast and gives the inside a finished appearance. This comes in a variety
of colors, and is fuel proof. It really makes the fuse stand out.
Now you can install the windows and other items on the fuse. For the
windows, I have used watch crystal cement in certain areas and it works
well, while in other areas, I have used a product know as "Goop", and
that works also. Read the instructions on both products before using
to see how it works.
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There are several different ways to add some detail to the outside
of your heli to separate it's looks from others of the same design.
Panel lines are a great way to improve the looks of any fuse. Look at
your subject to see what may be on the real one which is not duplicated
on your fuse.
On a lot of inexpensive fuselages, they really don't put that many
panel lines on the fuse as a way to save some money. You can do it a
couple of ways. During the refinish phase of the construction, after
all the imperfections have been filled and its time to re-prime for the
final sanding, choose where you want the panel lines.
There are a couple of different items I use to do this. At the office
supply stores, they carry a product know as Chart Tape. It is used by
draftsman to put lines on blueprints. It comes in different widths.
I use the 1/16 as this looks pretty good. It looks just like a roll
of pin-striping tape except that after you are done, it removes fairly
easily without leaving a residue on the surface. Lay down the tape in
the areas you want the panel lines, and spray at least two coats of
light primer over the tape areas. Then spray the entire fuse with you
finish coat of primer. After the primer has "flashed off", in other
words, become dull to the look, remove the chart tape. Pull it slowly
back against itself so as not to tear anywhere along the edges. Let
the primer dry a day and then sand lightly around the panel lines so
as not to take them down to the lower level. Now you have panel lines
in the area of the fuse which had none before. I have also used 3M blue
fine line tape for this job and it works just as well. In a pinch, you
can use pin-striping tape, but you must remove it relatively soon after
the priming as it may leave a residue on the surface. There are also
certain areas on the fuse of a real heli if you look closely, and the
panel seems to be raised above the surrounding skin area. In the hardware
store you can find a tape which is silver in color, and the backside
has an adhesive applied to it. It almost resembles aluminum. I have
found this also in the heating and cooling section of hardware stores
as insulated duct tape. I will cut this tape into the shape that I want,
and smooth it out on the surface of the heli. I install this prior to
the finish coat of primer also. A great place to put this tape is the
area where the horizontal fin meets the fuse, around the part which
comes out. This gives it a look of a panel reinforcement. On a 500E,
under the top cap is a raised portion of the fuselage, and it looks
great there also.
After all you raised panels are put in place, do the final prime and
sand those areas carefully so as not to raise the edge of the tape.
I will sometimes cut out a couple of small circles, and install them
on the heli, then after the primer has been sanded, put a row of rivets
on the panel looking like it was riveted in place. You can do these
panels in a variety of spots as access hatches or inspection hatches.
Look at the real one to see where the panels are raised.
As far as antenna or pitot tubes on my helis, I used to make them using
a blob of body filler on wax paper and just before it set up, I would
put a piece of precut wire into the bondo. After it dries, just sand
the base to the final shape. Quite frankly, with the antenna sets which
Vario have, I no longer make any, as the kit supplies just about any
antenna you would need, along with windshield wipers, door handles,
and an assortment of the "U" shaped antenna for the top and back of
the heli.
I have also made searchlights out of film containers. On the front
portion of the film container is usually raised from the rest of the
body. I will take and rap several layers of masking tape around the
body of the light behind the area which is supposed to be raised. I
put enough tape on so that I am at the height I want the raised portion
to be. I them put body filler on the area in front of the tape, let
it dry and sand it so it is flush with the tape. Then pull the tape
off, and it will leave a nice clean ridge around the entire diameter.
I now make a lot of items with my lathe, since it is easier to put a
piece of Teflon in the lathe and turn down the areas to make it resemble
the body of the lamp. On the inside area of the lamp where the bulb
is, I also use the same tape inside there to simulate the chrome on
the real one.
Decals are another area which really make or break your
heli. In the stationary stores I have found quite a collection of dry
transfers to use on my helis. The only problem is that they usually
are always in black. If you have a color printer, check out the decal
paper which Micro Mark sells. It is to make your own water slide decals.
I have used quite a bit of this, and it works well depending on what
you are doing. They make the paper for inkjet and laser printers, so
if you can get the design into your computer, you can print it out.
You have to be careful with some of the light blue colors, because the
decal paper is transparent, and depending on the color of your fuse,
it will change the color of the decal. Most of your wording decals can
be created on Microsoft word, which is on almost every computer. You
can make the font any color you like. After printing out your decals,
put them on after the final coat of base coat is done. Lay them in place
and with an absorbent cloth, pat them dry.
Usually by the time I have
installed all the decals, they are dry enough to clear over. I have
used automotive clears over these decals with no problem. The edge line
virtually despairs with the clear coat. I have tried the clears in a
can, and they DO NOT WORK, usually lifting the ink on the decal. Try
a sample decal on a scrap piece of fiberglass or plastic if you are
not sure about the clear you are using. There are also a couple of companies
out there who will make dry transfers for any subject, but you must
give them the exact size you want and the color. Then, send the photos
of what you want and wait. This is not cheap, but the decals are excellent.
Dry transfers must be cleared over also. None of the clears I have tried
in the past hurt this type of decal.
The last type of decal I use is
the vinyl cut decals. I purchased one of the smaller vinyl decal cutters
at a recent hobby show, and would not be without it. For lettering or
simple designs, the cutter does a real nice job. It is a Stika Vinyl
cutter, and they even tell you where to get the vinyl in bulk. I bought
several different colors, and it is 160feet long, by 3 1/4 inches wide,
and each roll cost $10.00. It is the same fuel proof vinyl that the
hobby store sells in the sheet. It comes with a program to download
on your computer, so just go to the program, and choose what you are
going to do, insert the piece of vinyl and press "ok" on the screen,
and the machine cuts it out automatically. You pull off the surrounding
vinyl, and with the transfer tape, pull off your decal, and stick it
on the heli. I like this method the best as I do not have to mess with
the surface of the heli until after it is cleared and dry. These decals
are fuel proof, and look really nice. I have cleared over these decals
before and they do not look right with the clear on top. They also create
a raised edge so that it is easy to run the clear. I have created shadowed
images by cutting out the word in black, then cutting it again in another
color. Put the black decal on first, then slightly offset the lighter
color going to the right to give it the shadowed look. The vinyl cut
decals in the stationary store are not fuel proof and will melt with
time.
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I now have considerable time using Vario's new two bolt blade root
head. The purpose of the dual bolts at the root, eliminate the lead
lag which the blade would go through while flying, making it somewhat
unstable some of the time.
This new head flies very nice if set up properly. Your radio setup
is very important to the way this head fly's. The basics with the setup
include having no sub-trim on the elevator, aileron or collective movements.
This will give uneven from center throw on the servo. By just rotating
a four star arm around the servo, you should be able to place the arm
perpendicular to the servo at half stick.
You also do not need allot of throw for the servo for this head. Leaving
the percentages at 50-60% set in the swash section of your radio should
be fine to get the desired pitch range needed to fly this head. If your
radio does not support electronic swash rotation in the CCPM mode, you
should consider using the offset swashplate which Vario offers for the
Skyfox, Benzin, or Extreme mechanics. This swash, when set up properly,
gives the needed 45 degree offset of the swashplate movements needed
to phase the head properly. You would set your rods going to the blade
holders from the inner ring of the swash perfectly parallel to the main
shaft.
To get the proper position of the swashplate lock, place one blade
parallel to the tail boom. While giving a fore and aft movement with
the radio, this blade should not move, or just so slightly, that you
can barely see it. Lock the swash plate lock at this position. You should
also have 12-18mm spacing from the top bearing in the swashplate to
the bottom of the swashplate lock. That is set at low pitch.
This new head is also rpm sensitive in as much as with the 1500 blades,
you do not want more than 1500 rpm on the head. With the larger 1600mm
blades, you do not want over 1350-1375 rpm. On the Benzin models, your
rpm should be around 1300rpm with the proper gear ratio. Set your initial
pitch to -2 at low stick, +5 at half stick, and 8 at full stick. This
should be a good setting to get you started, and the weight of the heli
you are flying will determine the final pitch settings.
You also in the setting up phase, want the links to the blade holders
on the leading edge. This will allow you to "push up" on the servos
for pitch. If you use the offset swash, be sure your radio supports
3 servo 120 CCPM, as this is the only way this swash will work properly.
You do not want to manually move the swashplate lock so the rods are
at a 45 degree angle from the blade holder. Depending on how long your
rods are, they will pop off at certain movements of the swash plate
because of the angle. With the rods set on the leading edge, your swash
plate should move forward and to the right with a forward movement with
the radio stick.
Once the static adjustments are done, start the heli. Do not go to
hover, but just below hover rpm. Standing in back of the heli, give
a small forward input and watch the disc. If it appears to move purely
forward, you should be all set. Bring the heli into a hover, and apply
small movements checking direction. If the heli wants to move forward
and to the left or right also, the swash lock is not in the correct
position. Loosen the lock and rotate slightly and re-tighten, and try
again. Only very small movements of the lock are required to make the
heli move in a different way, so go slowly. Once set, move the heli
around, and get used to the feel of the head. It does fly different
than a flybar, but not so much that you cannot get used to it and enjoy
this head.
C/G is another important factor using this head. You want to be sure
that when the heli is lifted by the head, that the back of the skids
comes off the ground approximately 15mm prior to the front lifting off.
This is without fuel if your tank is in the front, and with fuel if
you have the tank behind the main shaft.
If you have any questions about this head, feel free to e-mail me.
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There always seems to be quite a bit of confusion on setting up the servos for a CCPM
installation. It really is not that hard to do. All the radios involved which do a form of CCPM
seem to follow the same guidelines, in as much as they have a menu in the radio which will be
labeled "Swash Mix" or "Swash Mode".
This is where you will choose the form of CCPM you want from the given choices in
your radio. Usually, you have a choice of 3 servo 120 degree, or 4 servo 90 degree CCPM. Some of the
more exotic radios out there such as the MC-24 will give you more choices, but the above choices are
the most popular with the helis on the market today. If you follow the manual of your given radio
for the servo installation on the receiver, things should work fine. What i do after plugging in all
the servos is to remove all the servo arms from the servos involved, and install wheels so i can
follow the movement of the servos. The first movement you want to get correct is the collective
movement of the swash plate. Use the servo reverse function of your radio to get all the servos
going in the proper direction for the full collective movement.
Once you have done this, you can
proceed to the other functions. Give a fore/aft cyclic movement to see whether the servos are going
the correct way. Most of the time the function will be going backward to what it should be. If this is
the case, simply go to the swash menu in the radio, and change the number beside the associated
control, and reverse the number. For instance, on a JR radio, it will give a percentage of 60% next to
aileron, elevator, and pitch. If the elevator function is wrong when you move the sticks, simply hit
the minus key, and take the number down to -60%. This will change the movement of the function,
not just one servo like servo reverse does.
Do the same thing with the aileron control. Futaba has a
default percentage of 50%, while JR radio's have a default of 60%. Both are good places to start, and you
can fine tune the percentage during your test flights. Remember that changing the percentage changes the total throw of
all the servos involved in that function. You want to keep all your ATV's set at 100%, and not change them as this will
change the total throw for just that servo, and you may see differential throw in the movement of the swashplate.
Another thing you want to avoid is using sub-trim to center the servos. As this shifts the servo center, it also will shift
total throw in one direction or another. With the radio at half stick, rotate a four star arm in order to find the arm which
is at 90 degrees to the servo case. Any small adjustments can be to the total length of the rod to the swashplate. Be sure
you also have the balls on the servo arms the same distance out from the center of the servo. This will ensure you have
the same amount of throw from each servo to the swashplate.
As far as servo choices go, any good servo with at least 60 oz. of torque will do the job. Digitals are quite nice,
but not needed. I have been using Futaba 9202's for years with no problem. This is on JR radio equipment. I also make it a point to
install the same servo on the throttle as i use to control the head. Reason being is i want the collective and throttle to move
at the same speed to help and eliminate erratic throttle to pitch curves. When set up properly, CCPM works real well, but you have
to pay attention to details in the setup process.
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